Have you ever found yourself in front of a creative wall, left with no ideas and didn’t know how to move on? No worries, it’s time for reflection and the meta-reflection that follows.
Today I would like to share with you the idea of three key conditions of the creative process. These three situations are: constant observation, time of thinking and the act. They don't follow each other in a linear sequence, because they are more like a dance with the surroundings, they are processes of a simultaneous matrix that connects the creative process into an integrated whole.
Meanwhile, society and a social of organizations plays a key role, because they can enable (co-create) or hinder the process. The organization, if it want creative people, must thus establish the following three places or. three partial infrastructure:
- Places that facilitate sensing in sense-making (perception and thinking)
- Places of silence, incubation and deep reflection (being)
- Places for hands-on prototyping (doing and creation)
If we do not go to one of these places, we already run the risk that the creative process will be more difficult.
For me, these three places are: studio as a space of doing, galleries and cinemas as a space of new perceptions and nature as a space of rest and incubation.
So in order to deepen our contact with creativity, which is also learning, we have to go elsewhere.
From the very beginning, this site was designed as a space for all three places. Let me share with you some interesting works.
Penelope Nederlander, NAB 2020 - Closing Title Sequence of Birds of Prey (2020): https://youtu.be/YC59DMU8KcQ
HOME (Ben Craig): https://vimeo.com/414851567
Gangs of London - Full Season VFX Breakdown: https://vimeo.com/417331586
Vienna is like… (Fernando Livschitz): https://vimeo.com/417000220
Erodium Thunk (Winston Hacking): https://vimeo.com/275407702
Couple months ago I posted image of 3D printed model made in collaboration with @naturamorta_ceramics. The finished product is beautiful ceramic bowl, comissioned by MoTa museum for the project Moonolith.
I always like to explore Blender's features, especially the simulations! This time I was trying to familiarize myself with cycles render and material note system for creating fire and smoke. It is smart to learn different programs, so you can combine and use the best functions. For example, in Making of Seed, Matthias Zabiegly from Aixsponnza shows us how they use Blender to adjust and remove UV distortion.
My newest personal project is online!
Turn up the speakers and watch in HD:
Watch this amazing making of The Hobbit and also check making of the creatures: Goblin king, Gollum and Azog.